Sonic / Reflection
BiotroniK 2.0 Colective
22 Jan - 05 Abr 2015
Facade MNBA / Central Hall / Sala Chile
Coordinator:
Claudio Rivera-Seguel
Exhibition Programed at: Museo Nacional de Bellas Artes,
Chile (www.mnba.cl)
Date: January
22 – Abril 05, 2015
Grant: FONDART2014, Chilean Ministry of Culture
Participating Artists: Mónica Barros, Matías Hermosilla, Roberto Larraguibel, Nury Gaviola (Colectivo Larraguibel-Gaviola), Felix Lazo and Claudio Rivera-Seguel,
Sonic/Reflection is a collective exhibition consisting of 6 synchronic audio-visual interactive installations, created
by 6 Chilean new media artists,
scheduled to be presented
at the National
Museum of Fine Art in Santiago
Chile, from January to March 2015.
Even though each work can function
as an independent and autonomous audiovisual interactive system, sampled sounds
and ambient sound from each work is also emitted by a sound interface
called the Sonic/Reflection Instrument (a hacked
midi keyboard digital
interface).
This instrument can also capture
and play the general ambient sound been produced by the audience
interacting with each installation and through a
feedback sequence
is reinterpreted and constantly retransmitted throughout the general
exhibition venue thus creating an overlapping exponentially expanding sound sequences
which reboots as they reach a
predetermined sonic saturation point.
This user-generated sound sequence can be either played
randomly and controlled
automatically via the central Sonic/Reflection Instrument interface while the system
is on idle mode, or played physically by the
audience‟s interaction with the keyboard
interface (Sonic/Reflection Instrument).
This central sculptural element is constructed in a hybrid fashion
by using material and design
elements of each of the exhibited
works, thus creating
a composite installation element that interacts and mimics the collective appearance and sonic perception of the entire exhibition.
The central sculptural and sonic component
of the exhibition makes reference to the complex networked and hybrid social contexts
within contemporary digital
culture. Within this general
exhibition concept one can also find that the individual works also
address additional themes relating to digital culture aesthetics.
In this sense, the installation TView, by
Rivera-Seguel, uses tactics of appropriation in order to address issues concerning mediatic hegemony and power structures within the communication industry. The work intercepts and disrupts
the “Free to View” television transmissions, and modify the live feeds by applying
a glitch esthetic. Through these “Media Infiltration” tactics -one of the artist‟s recurring research
theme- by which he subverts and re-signifies media content within an eye-like communicational device. This appropriation and transformative methodology used within
the context of the
host institutions façade,
in praxis exemplify an alternative scenario of technological and cultural
cannibalism and makes references to the emancipating possibilities of the emerging DIY culture.
The Mecanogangsters installation presents us with a series of hybrid Bio-Digital mechatronic devices that map and mimic the audience‟s movements. This relational strategy intends to shed light upon the ubiquitous processes
of surveillance and data-mining within everyday life. The insect-like devices attract and distract
the public‟s attention
acting as a metaphor
concerning seamless manipulation and lack of privacy
in the digital age. The Mecanogangsters hang in a collective manner in a synchronic pendular motion and buzzing sounds, until they become activated by the public‟s proximity. The installation‟s playfully
swarm-like invasive arrangement makes reference to the excessive individualism and inevitable interdependency which restricts the development of a scenario
of emancipation and social autonomy.
AbsoluteLess is a work that intends to reenacts
within a poetic
geo-semantic immersive audiovisual environment a virtual
multilayered board-like scenography. A double-projection permeable and fragmented space creates replicating overlapping scenarios, in which segmented body parts and urban landscape imagery make reference
to archaic notions
of absolute truth. An overlapping projection on a vale like outer membrane create a space of diffused
audiovisual imagery
intended to replicate the contradictory scenarios of homogeneity and totalitarian truth within our globalized social context. This multilayered city scape backdrop acts both, as a tool for discovery
and/or a labyrinth
for despair, in which moving body and oral poetry
make reference to life”s inherent and inevitable depolarized duality dialectics. This imaginary
open-ended scenario encourages reflection between established
meanings vs. holistic understanding.
Finally the Autopoietic Systems installation [999]
by Felix Lazo presents his evolving research
on generative environments, which are nurtured
by interactive and feedback data.
These works are, in part, inspired by Maturana‟s and Varela‟s primal biological organizational principals. This subject
matter is a double edged sword that, on the one hand, addresses issues concerning the possibilities of supra-intelligence social innovation and on the other, the danger of self-generating artificial culture
and excessive fixed cultural
parameters.
Work: Autopoietic Systems [999] (INTERIOR) Generative Interactive Installation
Work: AbsoluteLEESS (INTERIOR) Interactive Audiovisual
Installation
Artist: Mónica Barros
AbsoluteLESS is an interactive audiovisual installation
consisting of two overlapping projections, a Kinect sensor and a translucent screen.
The first projection passes through a translucent vale and projects onto both the
translucent surface and the white wall. When no one is present (idle mode) the projector
runs a series of looped audiovisual sequences (imagery about the concept of polarity
depicted in situations within urban contexts), from a pre-edited Backdrop Pool.
Once the audience enters the installation space the second projector (which is
situated at the interior of the kinect sensoring grid area) presents overlapping
masked out videos, from a second Counterpart Pool (Imagery inversely related to
the Backdrop Pool content).
The concept of polarity is expressed through
the projection of a spatial mash-up audiovisual sequences that interrelate urban
and social contexts with harmonious corporal movements and oral poetic statements,
in order to create a multilayer immersive environment of audiovisual polarities.
The installation interacts with the audience
by tracking them within a predefined area within the projection space. These juxtaposed
audiovisual disruptive sequences vary in dimension and volume in accordance to their
location (x and y axis grid) from the wall screen area and the opposing sides of
the margins of the backdrop projected surface area. On idle mode the projections
showcase only one of the audiovisual imagery pool content which repeats random fading
loop sequences, until the next person enters the activation grid area, which reactivates
de AbsoluteLess space.
Work: Mecanogangsters (INTERIOR) Bio-Digital
Interactive Installation
Artists: Alfonso Matías Hermosilla & Colectivo Larraguibel-Gaviola
The work Mecanogangster is part of the collective
installation „‟Reflejo/Sonoro‟‟ (Presented by BiotroniK Collective, at Museo Nacional
de Bellas Artes, Santiago, Chile, from January to March 2015), and it aims to transform
the exhibition setting in a place inhabited by disruptive sonic beings.
Eight hanging objects will resemble minimalist
flying organisms, which will work with the idea of bio-digital creations, highlighting
the „‟intrinsic sonic vibration‟‟ of the venue, and distract the viewers by soaring
randomly and synchronically above the audience, wrapped in flamboyant light-weight
structures.
The viewers‟ attention is attracted by the synchronic
vibration of the moving floating objects, forcing them to redefine the exhibition
into a vertical interactive setting (up- down relation), where the body and object
are symbiotically related in this new setting: the artifacts follow people like
virtual dipterous and make the visitors uncomfortable by their sounds and interaction
created by sensors and speakers located hidden in each of the hanging beings.
Mecanogangsters contemplates an interactive
audio work in which, coding allows each being to act as a whole, or
individually, depending of the stimuli or automated commands that it receives.
These beings will be hanging from the
ceiling at a minimum height from the ground of 2 ½ meters, and its moving axis will
be: right – left and forward - backwards, creating an operational area of 4 by 4
meters for each object.
Work: Autopoietic Systems [999] (INTERIOR) Generative Interactive Installation
Artist: Felix Lazo
Autopoietic Systems* [999] is
an interactive audiovisual installation consisting of a synchronic
parallel projections (15 mts
x 2.5 mts approx.) composed of 9 vertical
strips of 250 x 166 cm. each of which corresponds to a
different visual and sound interactive algorithm programed in C++ openFrameworks.
Each
of these individual programs are apparently drawing simple shapes, colors and
sounds, but in conjunction, produce a complex audiovisual
open narrative that is constantly responding to the spectators movements and sounds. The data
is
captured by a system composed
of: 3 microcomputers, 3 night vision cameras, 3 microphones, 9 custom made algorithmic programs and 1 audio
system (Additive synthesis sounds system).
This body of works emerges
in response to a series of
concerns in relation
to the synchronicity between sonic
and visual data from my previous studies in Paris during 2002/2003 at CCMIX Centre de
Création Musicale
Iannis Xenakis. These works
provide an organic solution to questions arisen
from my interdisciplinary research practice.
These works reference a series of conceptual issues
put forward by recent visual
and musical avant-garde art movements, which question the very notion
of what a work of art is through process
oriented creations. In this
sense, the work
of art exists solely during its
interaction with the environment or, to put in autopoietic terms, “within
the course of the structural coupling of
the
system and its environment”.
Within Autopoietic Systems [999] there is no direct interrelation between the nine projections and
sound algorithms, all narrative
of this work derives from the spectators data sensing input
and his/her interpretative imagination.
*Autopoietic Systems are multimedia interaction and retro-feeding machines (software+hardware) that
generate an audio and
visual response in a symbiotic
and synchronic relation
to visual and sonic
stimuli from the surrounding environment.
Work:
TView
/ TVer (INTERIOR / EXTERIOR)
Interactive Public Art Installation
Artist: Claudio Rivera-Seguel
3 large scale pair of
eyes. Each eye,
consisting of a flat screen monitor
(51 inch), is displayed
on the façade of the exhibition space. The TView‟s screens
continuously display a hacked “Free to
view” live feed from
local television stations. The TV signal is modified by water-like digital filters that resemble and/or mimic water
elements such as
rain, fog, drops,
river flows etc.
The audiovisual effects are in the form of a circular pupil-like semi-transparent mask that moves and modifies
its color, intensity and dimension, by reacting
to the audience
movements using the Kinect camera sensors that is placed on top of the eye-like
sculpture.
The sound effects
produced by
TView are amplified by multiple
speakers within the eye and simultaneously at different
interior and exterior
locations throughout the exhibition venue.
In this manner,
TView creates an interactive object that continuously intercepts, interferes and manipulates the local broadcast signals of public television Free to View channels. The audience
interacts with the hacked retransmitted signals as they move near the flat screen monitors
within each large scale pair of eyes. The resulting audiovisual effect resembles when viewing television through a fogged up window on a rainy day.
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